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2012-05-05: Igloro
Some changes are made: First of all title page will contain button "play now", so title page a bit simple. Secondly - Login and Logout buttons moved down to menu. And login form made as form. After you successfully login, you will be redirected to stats. More updates are coming... Let me know what y...
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2012-01-01: Igloro
We have moved to new hosting!!!! soon our domain will expire in Jan 11. Ill try to verify my paypal till that moment and pay for domain. Let me know if the hosting better ...
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2011-12-19: Igloro
Hello everyone. Made some little fixes. For example now you will not need to generate power hit. It will start and stop generating automatically after it reaches 100%. More updates are coming....
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2011-10-25: Igloro
Sorry guys for the mess in news section. Finally i came back for a while. Happy halloween to you guys and so on... Ill not promise, but ill tell you guys - i want to continue coding now. I mean i feel like this way....
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2011-06-14: Igloro
Hello guys. Little update is here: Caching! Now site will work much faster. I hope ^^. Very soon ill do some other updates like - finishing PVP, and ill try to finish all features which was defined before....
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2011-05-16: Igloro
Hey guys. Long time no updates, because of IRL job and other stuff. Current problem in game is: Host ( Very slow ), and PK system. I started to code it long time ago, and havent finished it yet. Yeah.. i know... i know.. Anyways i want to continue the project and ill be very thankful if you going ...
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2011-03-01: Igloro
Most updates this week was about comments. Bottom comment line appeared for all races. There was some fixes on stats, monsters, weapons, shops, armors and other information.
Our team has 4 members now. Most of members are artists, and they are doing great job!
Much new art is coming in ne...
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2011-02-24: Spellmage
I will be making changes to the monsters to make them more balanced. Let me know your suggestions (damage, drops, health, etc)....
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2011-02-21: Igloro
Some minor fixes: Defending system's formula changed to new: posibility to be hitted = ((50*(50/($defending_s+25)))-25)*(100-$monsterlvl)/100+(100-$defending_s/2)*$monsterlvl/100 . Also armors requirements was reduced. And stats restore! Peace ...
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2011-02-19: Exodus
Undecided perks to veteran players, when the next wipe(s) come....
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